Wild Life
Environment Concept Art
Open-world RPG for PC
When I joined the Wild Life team, I was tasked to design and dress up various regions of the game during the alpha phase of the project. At this point I worked mainly on what the overal biomes and settlements would be; mostly what the terrain itself would have to offer, and how the underlying storytelling shaped these environments. Gathering references and creating moodboards shaped the first drafts of what later would become more fleshed out designs.
Through extensive thumbnailing, as well as painting over the Unreal Engine screenshots in collaboration with the Environment Artist. I proposed concepts and developed upon the story. The challenge was to create believable transitions between different zones. It was also a lot of fun to think about the history of each zone and how the terrain could aid in setting the mood for a lost 'modern' civilisation.
Through extensive thumbnailing, as well as painting over the Unreal Engine screenshots in collaboration with the Environment Artist. I proposed concepts and developed upon the story. The challenge was to create believable transitions between different zones. It was also a lot of fun to think about the history of each zone and how the terrain could aid in setting the mood for a lost 'modern' civilisation.
Initial drafts for coastal terrain
Expanding on the eroded cliffs and early settlement designs
Creating rough drafts of a layout in Blender
Early designs for the surrounding region's biome and terrain
Color scheme concepts
Rough blockout and paint over to establish interior ideas
Window panel concepts
Ongoing development of detailing of buildings
I am a Netherlands-based environment concept artist specializing in cinematic worldbuilding and immersive visual development for the entertainment industry.
I develop visual work that supports gameplay, storytelling and art direction, with a strong focus on atmosphere, scale and production-ready design. My portfolio focuses on mood-driven explorations, architectural environments and detailed world concepts created for video games and theme park projects.
In recent years, I have been increasingly involved in developing concept art, promotional artwork and supporting production teams through schematic design packages and visual development assets.
I work both independently and in collaboration with multidisciplinary teams on international projects. Most recent experiences were with P&P Projects, contributing to multiple projects for nationally and internationally acclaimed clients within the themed entertainment and leisure industry.
Follow me on Artstation or Instagram to check out my sketches and studies as well!