During my time with Cheese Broccoli Studios, I created dozens of stylized backgrounds and environment concepts for Cheese Broccoli Studio’s mobile RPG/platformer. The game turns the inner workings of the human body into fantasy worlds, with environments inspired by human anatomy and gameplay built around medical concepts. Though mostly handdrawn line art and coloring, I also regularly blocked out scenes in Blender to explore lighting, camera angles and develop multiple backgrounds set in one particular scene or environment.
3D blockout ( Blender / Gravity sketch )
3D blockout ( Blender / Gravity sketch )
Blockout in Blender
Blockout in Blender
Line art over viewport render
Line art over viewport render
I am a Netherlands-based environment concept artist specializing in cinematic worldbuilding and immersive visual development for the entertainment industry.
I develop visual work that supports gameplay, storytelling and art direction, with a strong focus on atmosphere, scale and production-ready design. My portfolio focuses on mood-driven explorations, architectural environments and detailed world concepts created for video games and theme park projects.
In recent years, I have been increasingly involved in developing concept art, promotional artwork and supporting production teams through schematic design packages and visual development assets.
I work both independently and in collaboration with multidisciplinary teams on international projects. Most recent experiences were with P&P Projects, contributing to multiple projects for nationally and internationally acclaimed clients within the themed entertainment and leisure industry. 
Follow me on Artstation  or Instagram to check out my sketches and studies as well! 
↑Back to Top