Michiel van den Heuvel
Michiel van den Heuvel
Environment concept artist & illustrator
Eindhoven, Netherlands

About

Hi! My name is Michiel. I'm a freelance artist living in Eindhoven, the Netherlands.

My passion : Painting backgrounds, designing environments for games, animation projects and visual novels. I love playing with tools such as VR sculpting and procedural techniques for efficient workflow in 3D!

My ambition: I hope to one day become a fully independent artist. I want to grow by learning from other talented creatives and obtain experience by working on large game- & animation projects. Maybe one day I could work on film as well, and pitch one of my personal projects to major studios.

Previous experience: I have worked on PC & mobile projects as a background painter. I regularly work on concept art and marketing illustrations.

Resume PDF

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Skills

Concept ArtEnvironment ModelingPhotoshopSketching3dCoatOculus MediumGravity Sketch

Software proficiency

Photoshop
Photoshop
Blender
Blender
Keyshot
Keyshot
Quixel Mixer
Quixel Mixer
Gravity Sketch
Gravity Sketch
Gaea
Gaea
3DCoat
3DCoat
Quixel Suite
Quixel Suite
Medium by Adobe
Medium by Adobe
Unreal Engine
Unreal Engine

Experience

  • Various studios at Freelance
    January 2014 - Present

    Visual novels, mobile- & pc games, animation projects, marketing artwork and more.

  • Background artist at Cheese Broccoli Studios
    Arcadia
    January 2018 - Present

    Designing and painting cartoony backgrounds for a educational dungeon-crawler mobile game 'Drugs & Diseases' https://www.cheesebroccolistudio.com/

  • Concept artist at Star Ark Ltd
    United States of America
    December 2020 - Present

    Designing and illustrating 2D background art for the development team

  • Background artist at Smiling Meerkat Studio
    Australia
    October 2020 - April 2021

    Card art designs for a unannounced board game in development

  • Concept artist at Reddlock Studios
    Netherlands
    April 2020 - July 2020

    Concept art for an upcoming educational science-related game about classical physics and quantum physics. 'Science Tales' developed by Reddlock Studio

    https://sciencetales.io/

  • Marketing artist at Legends of Sora
    July 2018 - February 2019

    Designing and illustrating concept art, as well as marketing images for the online novel 'Legends of Sora' as written by Broc Sewell https://legendsofsora.com/

  • Concept artist at Studio Blonk
    Apeldoorn, Netherlands
    November 2016 - January 2016

    Visual Development for the Entertainment industry. Most recent project : Theme park ride- concept art

    http://www.studioblonk.nl/

  • Pocket Quest at Art King Studio
    January 2013 - July 2013

    Concept art, Background paintings, U.I and character design for PocketQuest, a mobile RPG.

    http://www.artkingstudio.com/pocket-quest

  • Race Day Challenge at ArtKing Studio
    January 2013 - July 2013

    Vehicle, prop en U.I design for RaceDayChallenge, a mobile racing tycoon game.

    http://www.artkingstudio.com/race-day-challenge

  • World of Difference at Monkey Bizniz
    Utrecht, Netherlands
    January 2012 - July 2012

    Concept art and background design for 'Wereld van Verschil' a Therapeutic PC game developed for young people dealing with ( imminent ) grief. A virtual world was designed to help them deal with their grief, fear and other worries, but also to encourage them to remember and rejoice. In addition, it is a platform to keep and share memories with other young people reminding them that they are not alone.

    http://dewereldvanverschil.nl/

    http://www.monkeybizniz.com/work.html