Hi! I'm Michiel, a freelance artist based in Eindhoven, the Netherlands. My passion lies in designing worlds for the entertainment industry. Be it theme parks, film production or video games, I believe that the right environment can set the tone for an entire project and transport the audience to another world.
Most recently I was part of a massive creative endeavour with P&P Projects and Vidanta World. Our goal is to develop the Vidanta BON Park in Mexico. Check out https://nuevovallarta.vidantaworld.com/en/parks/bon!
I use a combination of traditional software like Photoshop and Blender, Unreal Engine and 3Coat. I'm constantly on the lookout for new and exciting challenges to expand my creative boundaries. Additionally, I dedicate time to personal projects to refine my skills and explore my creative vision.
Visual novels, mobile- & pc games, animation projects, marketing artwork and more.
• Created various concept art- & designs for the themepark 'VidantaWorld' in Puerto Vallarta, Mexico
• Collaborated with animatronic developers, engineers, and architects
• Assisted in schematic design for vendors and architects, ensuring seamless production processes
• Contributed to marketing imagery for the 'Tecuani Beast' rollercoaster ride
https://www.ppprojects.com/
https://nuevovallarta.vidantaworld.com/en
Designing and painting cartoony backgrounds for a educational dungeon-crawler mobile game https://www.cheesebroccolistudio.com/
Created the cover art for a new TTRPG artbook
- Creating biome designs and assets in conjunction with the 3D artist and Texture artist
- Providing creative solutions in cooperation with the Technical Artist & Head of Environment Team
- Working together with the Environment Artist to create mockups and layouts in Unreal Engine
- Developing narrative- and gameplay driven concepts
- Creating mood pieces to establish the world of the game
Designing concepts for sets and backgrounds, as well producing background paintings
Concept art and background images for a scifi-based game project
Card art designs for a unannounced board game in development
Concept art for an upcoming educational science-related game about classical physics and quantum physics. 'Science Tales' developed by Reddlock Studio
https://sciencetales.io/
Designing and illustrating concept art, as well as marketing images for the online novel 'Legends of Sora' as written by Broc Sewell https://legendsofsora.com/
Visual Development for the Entertainment industry. Most recent project : Theme park ride- concept art
http://www.studioblonk.nl/
Concept art, Background paintings, U.I and character design for PocketQuest, a mobile RPG.
http://www.artkingstudio.com/pocket-quest
Vehicle, prop en U.I design for RaceDayChallenge, a mobile racing tycoon game.
http://www.artkingstudio.com/race-day-challenge
Concept art and background design for 'Wereld van Verschil' a Therapeutic PC game developed for young people dealing with ( imminent ) grief. A virtual world was designed to help them deal with their grief, fear and other worries, but also to encourage them to remember and rejoice. In addition, it is a platform to keep and share memories with other young people reminding them that they are not alone.
http://dewereldvanverschil.nl/
http://www.monkeybizniz.com/work.html