Michiel van den Heuvel
Michiel van den Heuvel
Environment concept artist & illustrator
Eindhoven, Netherlands


Hi! Welcome and thanks for checking out my website.

Who I am: a 31 year old illustrator / concept artist living in Eindhoven, the Netherlands.

My ambition: to grow as an artist and continue learning from other talented creatives in large studios.

Previous experience: I have worked on PC & mobile projects as a background painter. I regularly work on concept art and marketing illustrations, which allows me to step out of my comfort zone and apply cutting-edge techniques.

Software proficiency

Quixel Mixer
Quixel Mixer
Gravity Sketch
Gravity Sketch


  • Concept Art & Illustrations at Freelance
    January 2014 - Present

    Designing environment concept art and illustrating backgrounds for mobile- & pc games, visual novels, boardgames, marketing and animation projects.

  • Drugs & Diseases at Cheese Broccoli Studios
    Arcadia, United States of America
    January 2018 - Present

    Designing and painting cartoony backgrounds for a educational dungeon-crawler type mobile game. https://www.cheesebroccolistudio.com/

  • Unannounced at Smiling Meerkat Studio
    October 2020 - Present

    Card art designs for a board game in development

  • Science Tales at Reddlock Studios
    April 2020 - Present

    Concept art for an upcoming educational science-related game about classical physics and quantum physics. https://sciencetales.io/

  • Unannounced at Studio Blonk
    Apeldoorn, Netherlands
    November 2016 - January 2016

    Visual Development for the Entertainment industry. Most recent project : Theme park ride- concept art


  • Pocket Quest at Art King Studio
    January 2013 - July 2013

    Concept art, Background paintings, U.I and character design for PocketQuest, a mobile RPG.


  • Race Day Challenge at ArtKing Studio
    January 2013 - July 2013

    Vehicle, prop en U.I design for RaceDayChallenge, a mobile racing tycoon game.


  • World of Difference at Monkey Bizniz
    Utrecht, Netherlands
    January 2012 - July 2012

    Concept art and background design for 'Wereld van Verschil' a Therapeutic PC game developed for young people dealing with ( imminent ) grief. A virtual world was designed to help them deal with their grief, fear and other worries, but also to encourage them to remember and rejoice. In addition, it is a platform to keep and share memories with other young people reminding them that they are not alone.